We are seeking a Senior UX Technical Designer to support a AAA fighting game project in Unreal Engine 5. Senior
The role bridges UX, art, design, and engineering, helping turn UX flows, prototypes, visual designs, and interaction concepts into polished in-engine UI experiences. The project is currently moving from pre-production into production. UI art direction is semi-established and expected to evolve, so the ideal candidate should be comfortable prototyping, iterating, and helping define implementation patterns as the project matures.
Responsibilities
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Implement UI screens, flows, widgets, animations, and interaction behaviors directly in Unreal Engine 5
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Work with UX Designers to interpret user flows, wireframes, Figma designs, HTML prototypes, and design documentation
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Partner with UI Engineers to create technically sound, scalable, and reusable UI structures
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Collaborate with UI Artists to ensure assets are integrated accurately and polished in-engine
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Prototype and refine frontend and in-match UI experiences across gameplay contexts
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Support 2D UI implementation, including possible 3D-anchored 2D-rendered gameplay UI elements
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Help implement expressive yet functional UI motion using UMG, Sequencer, materials, and Blueprint-driven workflows
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Build and maintain UI prefabs, widgets, layouts, animation states, and interaction prototypes
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Validate UI across mobile-centric and multi-platform experiences within the game ecosystem
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Work with sound and VFX teams to align UI animations, celebratory moments, input feedback, and visual effects with the broader game style
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Support production handoff by documenting implementation details, edge cases, interaction rules, and dependencies
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Contribute to seasonal updates, publishing tasks, and live-service UI iteration
Requirements
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At least 3 years of professional relevant experience in UX or UI technical design
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Strong experience implementing game UI within Unreal Engine
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Hands-on background with UMG and Blueprint-based UI workflows
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Ability to translate UX flows and visual direction into functional in-engine UI
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Solid understanding of layout, interaction design, UI motion, animation timing, and responsive behavior
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Ability to work closely with engineering while staying comfortable with visual and experiential design concerns
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Practical experience creating prototypes and production-ready UI assets or screens directly in-engine
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Familiarity with Figma-based design workflows for collaboration and handoff
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Ability to iterate quickly in a shifting creative and technical environment
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Strong communication skills and ability to collaborate across UX, art, engineering, design, production, VFX, and sound
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Good understanding of multi-platform UI constraints, particularly mobile-centric interaction patterns
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Fluent English communication skills at a B2 level or higher, both written and verbal
Nice to have
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Hands-on experience with UE5 CommonUI for scalable and platform-aware UI development
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Background contributing to AAA, live-service, fighting, action, multiplayer, or competitive games
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Experience working with HTML prototypes or hybrid design-to-engine prototyping workflows
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Practical experience implementing UI animations using Sequencer and materials
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Familiarity with supporting live updates, publishing overhead, or seasonal content delivery
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Exposure to working with evolving design systems or adapting existing design systems to a new project
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Awareness of approved AI-assisted tools for prototyping, documentation, or production acceleration
We offer
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International projects with top brands
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Work with global teams of highly skilled, diverse peers
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Healthcare benefits
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Employee financial programs
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Paid time off and sick leave
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Upskilling, reskilling and certification courses
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Unlimited access to the LinkedIn Learning library and 22,000+ courses
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Global career opportunities
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Volunteer and community involvement opportunities
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EPAM Employee Groups
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Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn